Kids F.U.N. Place



Games


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W

Wacky Walkers (active)

Equipment: A Frisbee or a paper plate for each pair of players.

Divide group into pairs. Give each pair a Frisbee or a paper plate. Mark a start and finish line. Pairs line up at the start line. Partners hold their plate or Frisbee between them. The object of the game is to race to the finish line as fast as possible while steeping over the Frisbee or paper plate, one foot at a time, without letting go of it. When the leader says "Go", partners twist and turn each taking a turn to step. Although this is not difficult to do, it can be confusing so players should start off slowly. Players that let go of their Frisbee must go back to the line and start again.

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What's Missing? (passive)

Have a tray with a number of different objects (ie. pens, crayons, scissors etc...). Have the children study it for 30 seconds, then cover it up and remove one article. Rearrange the objects, and show it to the children again. The first child to guess what is missing gets to organize the tray for the next time.

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What Time is it Mr. Wolf (active)

The children line up at one end with Mr. Wolf at the opposite end of the playing area with his back to the rest of the group. The children advance together asking "What time is it Mr. Wolf?" The wolf responds with any time (for each hour the children take one step forward. i.e. 2 O'clock is 2 steps forward) but when he calls "Dinnertime", the children must run back to the starting line without getting caught by the wolf. If the wolf catches someone then that person also becomes a wolf. The last person left wins.

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Who am I? (moderate/icebreaker)

Each person has pinned on his back a picture or name of a famous person. By asking questions to the other people that can be only answered "yes" or "no", he must figure out who is on his back.

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Will You Buy My Donkey? (circle/passive)

The players should be sitting in a circle. One donkey and one donkey seller should be in the center of the circle. The donkey seller will try to sell their donkey to those in the circle. The donkey seller will choose one person and ask them, "Will you buy my donkey?" The players in the circle have to answer "no thank you" with a straight face. Then the seller will say,"My donkey can do cool things like..." The donkey has to try and do the things that it's seller says it can do. (Ex. tap dance, do a somersault, sing a song, etc.) The players in the circle have to say "no thank you" without laughing. If the person laughs, they become the donkey, the donkey becomes the seller and the seller gets to join the circle.

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Wink (passive)

Players are arranged in partners, one squatting and one kneeling behind the circle. One person is it. He winks as unobtrusively as possible at one of the seated persons who try to get to it before his partner can prevent it by placing his hands on the person's shoulders. Guards must keep their hands by their sides except when they wink at their partners.

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Witch

You need a witch, a mother, a babysitter and at least two children. The mother says to the babysitter:
"I'm going downtown to smoke my pipe, and I won't be back until Saturday night. And don't let that witch take any of my children!"

Then as she walks around the outside of the house (or yard) the witch comes to the door to "borrow" a cup of sugar. While the babysitter is getting it, the witch "bribes" a child to come with her and they leave for the witch's house. The mother comes home and gets mad at the babysitter, but this doesn't stop her from going out again. Repeat the same game until all children have been "kidnapped". The babysitter follows the witch with the last child but also gets kidnapped. The witch then gives each child a new name which will be a category (i.e. colors, fruits, cereal, etc). The mother comes to the witch's house and has to guess the new names of her children before they can go home!
Contributed by Barb Enright

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X

We have no games beginning with X. If you know of any, please let us know :)

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Y

Yankee Doodle Cracker (passive)

This is a game for two teams of at least four players on each team, and a referee. The referee gives everyone a cracker. As soon as he blows a whistle, or calls, "on your mark, get set, go!" the first person on each team eats his cracker and tries to whistle "Yankee Doodle Went to Town". As soon as he has succeeded the next person does the same. The first team to finish wins.

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Ying Yang Yoo (passive)

This game should only be played by older campers. Each word has a separate action. Ying: hand on top of head, pointing in one (either left or right) direction. Yang: hand under chin pointing in one direction. Yoo: Regular pointing action. These three words may only be spoken in the correct order, it always must be Ying Yang Yoo. The first person starts and says Ying, doing the motion. If they point to the left then the person to the left must respond Yang, also doing the motion. The person that was pointed at must say Yoo and point to anyone in the circle. That person then starts again by saying Ying.

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Z

Zip Zap (passive)

It points to a person in the circle repeating the word "zip" or "zap" and counting to five. If they say "zip" the person must reply with the name of the person on his right, "zap" he must reply with the name on his left. If he is wrong then he goes into the center of the circle.

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Zoom Schwartz Pifigliano (passive) ***for older campers

Players sit in a circle on the ground. The first person starts by looking at someone and saying Zoom. That person may then look at someone else and say Zoom. Whenever you say Zoom, you look at the person who you are Zooming. If you want to send the Zoom back to the same person, you must say Schwartz, but you may not look at the person. That person then has the option of Zooming it to a new player. However, if the player wants to get the same person back again then they must say Pifigliano. It is a pure concentration game and a lot of fun, but do not expect campers to get it the first time they play it.

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